Which, of course, speaks volumes for how much Venom in this guise has stuck with me. I was only nine years old when I picked up Spider-Man in 1995 – discounted in the bargain bins at the back of my local Woolworths store – but I can remember that showdown as clear as day. I found the rhythm of fighting both simultaneously so challenging that I was forced to turn to my Game Genie's unlimited health hack just to get onto the next level. In one instance, I was down wrestling with end-of-zone boss The Lizard at the foot of the labyrinthian sewers level, and, lo and behold, Venom forced himself into the equation. To make matters worse, with no health bar to speak of, you were often unsure of how long the symbiote would hang around, so you were invariably forced to juggle the task at hand while keeping Venom at arm's length by pummeling A and B – all the while powering through the game's tank controls and unwieldy web-shooting mechanics. Often without warning, Venom would swing from off-screen at the most awkward moments, almost always when you were otherwise locked in the throes of battle with baddies or bosses. "Often without warning, Venom would swing from off-screen at the most awkward moments, almost always when you were otherwise locked in the throes of battle with baddies or bosses."
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